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➜ SMAUG
➜ SMAUG coding
➜ Affects to up stats while on
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Affects to up stats while on
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| Posted by
| MasterJay
(23 posts) Bio
|
| Date
| Mon 22 Aug 2005 03:35 PM (UTC) |
| Message
| I want to make a do_ fuction for my mud to grant a player an affect that will up their stats until the affect is gone (by death ). The do_ fuction works perfectly, minus that the stats on the victim do not go up. But how do you make an affect increase the stats for a player as long as the affect is on? (like str +2, int +3 but when the player dies, the affect is gone so the stats return to normal)
I dont need anything to take off the affect, it automatically goes away when the player dies. I just want some help to increase the victims stats while the affect is in place. Thanks in advance | | Top |
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| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #1 on Mon 22 Aug 2005 08:55 PM (UTC) |
| Message
| | I'm not sure I understand your problem. I've never had trouble with spell effects that add e.g. 2 strength. How exactly are you creating these effects? |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| MasterJay
(23 posts) Bio
|
| Date
| Reply #2 on Mon 22 Aug 2005 09:31 PM (UTC) |
| Message
| Okay lemme back up a bit and maybe that'll help you to understand it.
What I am planning is an affect to increase a few stats while that affect is on, it will be triggered by a command and not a skill.
Its an affect like "ShockShield" or "Fireshield" that displays a message under the players name. But I want it to be when a player has that affect, that their stats increase by say 2 in str and 3 in INT. but when the affect goes away the stats return to their base. In short its a temporary stat increase.
The command works (the messages are sent to the user and victim and the victim gets the affect) but how can I make it that the victim's stats boost for as long as they have that affect on?
Maybe this is a better way to put it: I want an affect to do more then just show like " *Bob has electricity going through him" I want it to also give Bob a +2 in spd while he still has the affect of electricity going through him.
I'm not very good at explaining things, sorry If I sound repetitive. | | Top |
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| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #3 on Mon 22 Aug 2005 09:35 PM (UTC) |
| Message
| Why can't you use the same method that e.g. objects use? An effect that works on AF_STRENGTH or whatever it is, with a modifier of e.g. +2?
And how are you adding the effect? Is it by adding something to the list of effects, or by setting an affected_by bit?
An easy way of solving this problem would be to edit the function get_curr_str and simply have it return +2 if the player is affected_by(your_affect). It's a little less general, but hey... |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| MasterJay
(23 posts) Bio
|
| Date
| Reply #4 on Tue 23 Aug 2005 12:40 AM (UTC) |
| Message
| I added it as an affected_by bit
Heh, I spent too much thought on this way instead of that.
I did that and now it works perfectly, Thank you very much! | | Top |
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