// chatlistensock.cpp : implementation file
//

// But does it get goat's blood out?



#include "stdafx.h"
#include "MUSHclient.h"

#include "mainfrm.h"

#include "doc.h"

#include <stddef.h>

#ifdef _DEBUG
//#define new DEBUG_NEW
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif

IMPLEMENT_DYNAMIC(CChatListenSocket, CAsyncSocket)

//#define new DEBUG_NEW 

CChatListenSocket::CChatListenSocket(CMUSHclientDoc* pDoc)
{
	m_pDoc = pDoc;

}   // end of constructor

CChatListenSocket::~CChatListenSocket()
{

// cancel callbacks for closed sockets

  Close ();

}     // end of destructor

void CChatListenSocket::OnAccept(int nErrorCode)
  {

  m_pDoc->ChatNote (eChatConnection, "Incoming chat call");

CChatSocket * pSocket = new CChatSocket (m_pDoc);
int SockAddrLen = sizeof(pSocket->m_ServerAddr) ;

  if (!Accept(*pSocket, 
              (SOCKADDR*) &pSocket->m_ServerAddr, 
              &SockAddrLen))
    {
    m_pDoc->ChatNote (eChatConnection, "Cannot accept call.");
    delete pSocket;
    return;
    }

  pSocket->AsyncSelect ();
  pSocket->m_bIncoming = true;

  pSocket->m_strServerName = inet_ntoa (pSocket->m_ServerAddr.sin_addr);


  m_pDoc->ChatNote (eChatConnection, 
                  CFormat (
                    "Accepted call from %s port %d",
                            (LPCTSTR) pSocket->m_strServerName,
                            ntohs (pSocket->m_ServerAddr.sin_port)));

  m_pDoc->m_ChatList.AddTail (pSocket);

  pSocket->m_iChatStatus = eChatAwaitingConnectionRequest;
  } // end of OnAccept


